Latest Video Game Movies: Most Anticipated Upcoming Adaptations
latest video game movies

The latest video game movies drawing the most attention are Resident Evil, The Legend of Zelda, and Death Stranding. Resident Evil stands out because it is coming out soon and trailers have already been shown to general audiences, making it the most anticipated of the bunch in practical terms. Zelda and Death Stranding are more speculative, so the excitement around them is curiosity driven rather than tied to an imminent release.
The Legend of Zelda adaptation is highly anticipated even though some lifelong fans of the franchise admit to mixed feelings about seeing the games translated to film. Death Stranding is also on the way according to users, reportedly produced by A24 with Hideo Kojima involved, a pairing that generates both excitement and uncertainty about how it will turn out.
Beyond confirmed projects, users have clear ideas about which games should be adapted next. Control is suggested as a series because its story and world would translate well, Dishonored is pitched as an animated series in a style similar to Arcane, and Red Dead Redemption 2 is viewed as a strong movie candidate, with some suggesting the Coen brothers direct it. There is also a broader sentiment that video game adaptations are rising in popularity and may replace superhero movies as the dominant blockbuster genre.
Most anticipated
- Resident Evil Coming out soon, with trailers already shown to general audiences.
- The Legend of Zelda Highly anticipated, though some lifelong fans have mixed feelings.
- Death Stranding Produced by A24 with Hideo Kojima involved, sparking excitement and uncertainty.

Most Anticipated
Desired Adaptations
General Sentiment on Adaptations
Are you interested in past video game movie adaptations, or solely the upcoming ones?
Bottom line
Users are discussing several upcoming video game movies, with Resident Evil and The Legend of Zelda being among the most anticipated. Many also speculate on which video games would make great adaptations.
Community answers 25
What others in the community said:
Ghost of Tsushima and RE4 remake are two of my top 3 games of all time, and I think if done correctly their stories and worlds would lend themselves incredibly well for a movie or tv show adaptation! What are your wishes and or thoughts?
I am a really big video game nerd and know a lot about video games and love to play them. What are some really intriguing movies based around video games?
There's been a lot of great movie tie games over the years. Some which you'd expect because the movies are so popular, like Terminator, and others which are completely left field, like Scarface or Rockstar's The Warriors or The Mummy Demastered. There's also some which you'd expect but nobody expected to be so good, like Goldeneye, Spiderman 2, Riddick, King Kong, or any of Asobo's Disney games for PS2. Some of my best gaming memories are the arcade games of tie ins, like the '94 Jurassic Park, Capcom's Alien vs Predator beat 'em up, and Star Wars Trilogy (yeah I'm old).
It's too bad we're kinda past the golden era of movie tie ins, but at least we still get things like 007: First Light, and the fun async multiplayer games inspired by classic 80s horror.
Here's a gallery of my favorites and some of which I hear are great but haven't tried. What's your favs and why do you love them?
the video game Control would be a great series.
Death Stranding, but supposedly it's already coming and it's produced by A24.
It is either gonna be the best thing or the worst thing that happened in the history of video-game adaptations.
every time anyone has attempted to adapt Resident Evil they always make the most bizarre decisions imaginable. RE is already such a goofy series so why do the adaptations always have to be outgoofing it smh
I said what I said.
Everyone else is saying this too. Lukewarm take at best.
Like title says. My personal lists of movies I feel have video game like stories or cinematic moments, from movies I’ve seen :)
Video games often have paper thin plots, and many times are derivative of movies, books, comics and pop culture.
They aren't setting the standard, and video game fans often overrate video games because that's how they first learned of these tropes (through youth) as opposed to coming in contact with it through other mediums.
Some video game adaptations will do well, but they won't be the next big wave.
No shit.
Auteur Directors are never going to be in fashion for normies. They never have and never will.
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I’m thinking of bringing up a rather popular discussion topic: comparing cinema and video games. It’s been debated for years, but I’d like to frame the question a bit differently.
Since games and films are completely different mediums, serving fundamentally different functions, it's impossible to definitively answer whether cinema is better than games or vice versa. After all, people play games to play them—and you can’t convince someone who enjoys online games, card games, Soulslikes, or real-time strategy games that watching a movie would be a better option, because a film can never fulfill the same role or provide the same kind of entertainment. It’s like trying to convince a chess player that they’d spend their time better by reading crime novels. By this logic, these are two entirely different, incomparable worlds.
So, I’d like to ask the question while considering games solely as a storytelling medium. Which serves that function better—cinema or gaming?
My opinion:
I personally see medium as just a medium, and I can’t assess this question by outright declaring the superiority of one over the other. A medium is merely a tool that can be used in different ways. What should be evaluated are individual cultural works themselves. This is quite obvious. A generic Ubisoft AAA game might have a better story than the latest Marvel blockbuster, but it won’t be better than a well-crafted TV series released that same year on a streaming platform. Meanwhile, Red Dead Redemption 2 from Rockstar could surpass any TV series released in that year, but at the same time, someone might argue that Deadwood or Yellowstone are better westerns than RDR2—and everyone would have a valid point. It all depends on what titles we’re comparing.
Statistically, AAA games are, of course, much worse at storytelling than cinema. That’s why high-budget games that do it well are pop culture anomalies. Sure, there are a handful—maybe a dozen—of truly outstanding game narratives that rival cinema, but they make up such a small percentage that they can’t be considered the standard. Games face storytelling challenges due to production scale and time constraints. However, this isn’t due to the inherent inferiority of games but rather the corporate approach to making them. In cinema, for every few annual blockbusters, there are hundreds of TV series, hundreds of artistic/independent films from around the world, and countless smaller and cheaper productions—including those exclusive to streaming services.
The gaming industry doesn’t have this luxury because the AAA market is narrow and relatively small. Meanwhile, indie games and non-AAA titles, as storytelling mediums, face technological limitations. They often manage to tell great stories, but only by making significant compromises. A filmmaker who wants to shoot an independent drama has a much easier task than an indie game developer whose only feasible options might be making a pixel art game or a visual novel. They are forced into far greater compromises.
However, games excel in genres that are more abstract for cinema. For example, I believe fantasy in film is in a terrible state, while games are doing an incredible job in the fantasy genre. Game developers are much less constrained in this regard—it’s even more financially viable than setting stories in contemporary, urban, 21st-century environments, which consume enormous financial resources. It’s a paradox: creating fantasy worlds is extremely expensive and difficult for film and TV since settings closer to our reality are easier to produce (you don’t need CGI or special effects to show a panorama of New York). But for games, it’s the opposite.
I do, however, have a major issue with ludonarrative dissonance in narrative-driven games, and I have no idea how to escape it. Even if we implement design choices that narratively justify every side activity (Ghost of Tsushima does this well—Jin Sakai has a strong motivation to make life as difficult as possible for the Mongols, and most of the actions we take align with that), the player's behavior when controlling the protagonist will rarely be entirely in sync with the role they are playing. I rarely feel like the game world is truly “real.” The closest examples would probably be Red Dead Redemption 2 and The Last of Us Part II (I specify TLoU2 because Uncharted still had issues with this—after all, the very concept of ludonarrative dissonance became widely known through discussions about Nathan Drake mowing down hordes of enemies).
Definitely add Lola Rennt, it literally restarts the movie at times.
I'd also add the Crank movies, which were partially inspired by GTA.
Realistically, Resident Evil is the most anticipated because it’s coming out soon. A lot of these movies general audiences won’t know exist whereas Resident Evil has been appearing in movie trailers for the last 6 months. I think it was in Spider-Man’s trailers and that movie made over a billion so a ton of people saw the trailer.
My top ones are, sonic 4 because the other 3 were all really good and only got better as they went one. Fnaf 3 because the first one was actually really good, and the second one was the most bizarre and crazy movie ever, so either way it will be interesting. And the legend of Zelda because I love the franchise and can’t wait to see how they adapt the games into a movie
As a lifelong HARDCORE Zelda fan who has played every single game multiple times, cosplayed characters, and much more, I just have absolutely zero interest in the Zelda movie for some reason.
Hundreds of Beavers. It's like Looney Tunes meets Super Mario.
Scott Pilgrim vs. The World
1917
Speed Racer
The Killer (2023)
Run Lola Run
Disclosure Day
John Wick: Chapter 4
Gran Turismo
Dredd
Tron: Legacy
I said what I said. That’s what Gen Z/alpha really cares about, and studios are desperate to capture that demographic. I don’t even think the superhero era is dying, but I hope they enjoy podding about Fortnite and Roblox movies for the next decade plus.
I love watching the Halo cut scenes as little movies but it always turns me off when watching the in game scenes the player is obviously bad at Halo and playing on easy.
Now I'm talking get a really good player, put them on legendary with god mode but hide it with unregistered hits past varying health intervals and other tricks so it's not obvious. Give them soft aim bot because you know Mjolnir and/or Cortana are assisting his aim and then let the player find the coolest routes and play styles to make it really look like Master Chief is just rampaging through the Covenant.
They are the worst type of game ever made. They put so much effort into making the game look realistic, getting a movie like performance, and having such pretentious storytelling they ignore the most important thing about a game, the gameplay. Seriously ever since the tlou1 Sony has been doing nothing but churning out the same boring walking simulators over and over. Like, how do you have so many studios, yet they all make the exact same games, it’s ridiculous. And because of Sony’s push for this type of game, every studio, triple a, double a, or indie keeps trying to make the next “cinematic masterpiece “. The only “cinematic” game I played that actually was worth playing was helldivers 2, and the only game before that was bf1, these are the games devs should look too when they want to make their game “cinematic”.
- Video game adaptations are increasing in popularity, potentially replacing superhero movies as the dominant blockbuster genre.
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